I've (Chelsea) been making a bit of an assorted collection of smaller assets to add a little bit more interest to some of our streets.
|Farriner's Bakery Board - I made the texture with composite layers, so I left my layer details on the render for Luc. But since we're not really sure how to translate to Cry, I'm probably gonna have to remake this simpler. Doh.|
|Stray planks - Tudor streets were lined with these for use as pathways amongst the mud and filth.|
|Tavern signs and the sign for Farriner's Bakery. Based off real documented taverns.|
|Fish Stall Set-up - I've started merging my produce assets with our stalls to create individual merchants|
|He made two more wooden textures for use on the warehouses as well as any of our other upcoming props|
Dan Hargreaves has been focusing on ground details in particular, such as remaking the cobblestones and making grass.
|New and improved - The previous cobblestones looked a bit more like beach pebbles in our level, so this new texture was a much needed upgrade|
|Planes of grass, which blow in the breeze and add a little more movement and life to our level.|
|Misc - Guts and Manure. Nice surprises to find in our streets.|
|A standard crate - for use basically everywhere.|
|Draining pig - appetising|
Luc's mostly been improving our lighting and importing/placing our props as they are made, but he's also took up the responsibilty of constructing London Bridge and the gate in particular.
|Concept of London Bridge - The gate.|
|He also made a brick texture especially for the bridge.|
|Lighting upgrade - new shadows and cubemaps are making our level look a lot more atmospheric and a lot less flat.|